BIO short version
Dr. Jürgen Scheible, is a German media artist, Professor and musician. In 2012 he was apointed as a Professor at Stuttgart Media Univerisity in the department of Electronic Media. His focus in teaching and research is in the area of Interaction design, Mobile Interface design, Pervasive advertising and Urban Interaction. He is the creator of MobiSpray®, a novel art tool for creating ubiquitous ephemeral digital art via large-scale projections. He does 'MobiSpray live performances' at international cultural events and other professional settings. His MobiSpray art works are shown in art exhibitions internationally in form of large photo prints, and are sold on the art market. Jürgen works as a researcher and teacher at the Media Lab at Aalto University, Schoolof Art and Design, Helsinki specializing on mobile app innovation with a strong focus on artistic approaches and creative design. He has previously worked for 8 years at Nokia and in 2006 he was as a visiting scientist at MIT. He has been giving workshops on mobile app programming in academic and professional settings e.g. at Stanford University, MIT, NTU Taiwan, Yahoo Research and Nokia.
BIO long version
Dr. Jürgen Scheible, author of the book 'Mobile Python - Rapid prototyping on the mobile platform' (Wiley) used to live for 16 years in Helsinki, Finland. He moved to back to his homecountry Germany in 2012 where he was apointed as a Professor at Stuttgart Media Univerisity in the department of Electronic Media. His focus in teaching and research is in the area of Interaction design, Mobile Interface design, Pervasive advertising and Urban Interaction. He is a media artist, musician and is the creator of MobiSpray®, a novel art tool for creating ubiquitous ephemeral digital art via large-scale projections. Besides doing 'MobiSpray live performances' his MobiSpray art works are shown in art exhibitions internationally in form of large photo prints which are also sold on the art market. Jürgen holds a university degree (FH) in telecommunications from Karlsruhe, Germany. In 2010 he defended his dissertation with the title: 'Empowering Mobile Art Practice: A Recontextualization of Mobile and Ubiquitous Computing'. He teaches and does research at the Media Lab of Aalto University, Schoolof Art and Design, Helsinki specializing on mobile app innovation with a strong focus on artistic approaches and creative design. His research focuses on designing multi-modal user art tools for creating and sharing interactive
artistic experiences. He has previously worked for 8 years at Nokia in Finland pursuing various positions such as a programmer, product manager and competence transfer manager. In 2006 he was as a visiting scientist at MIT. He has been giving workshops on mobile app programming in academic and professional settings e.g. at Stanford University, MIT, NTU Taiwan, Yahoo Research and Nokia.
In 2003, he left his engineering career to concentrate full-time on his
creative career, because he felt his heart was much more in his artistic
works than in engineering. In 2004, when he started as a doctoral student at the Media Lab at the University of Art and Design, Helsinki, he
established the Mobile Hub, a prototype development environment for
mobile client and server applications. It has a strong focus on artistic
approaches and creative design, and serves as a resource to art and
design students who use mobile technology as part of their projects.
Since 2004, he has been evangelizing Python for S60 as one of
its pioneers. He is internationally active having given talks and taught
innovation workshops in both academic and professional settings on
more than 40 occasions in more than 17 countries. His focus is
on rapid mobile application prototyping using creative approaches for
innovation.
Jürgen was recognized as a Forum Nokia Champion in 2006, 2007, 2008 and 2009 for his driving vision of building bridges between art, engineering and research. He was one of the winners of the ACM Computers in Entertainment Scholarship Award in 2006 and of the Best Arts Paper Award at ACM Multimedia 2005 conference.
The philosophy behind his works is to bring back the depth of human
feelings and emotional aspects to the digital world which, in his opinion,
were lost with the arrival of the fast-paced digital production technology.
By inspiring others with his works, he gets inspired himself. This leads
him to many new ideas for designing new kinds of interactive experiences for people, especially in the area of mobile phone applications that fuse the real and the virtual worlds. He believes this era will change the way we live and communicate in the future and it will transform societies. Therefore it is important, in his opinion, to design for these coming applications.
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